Update to version 4 - Skill balancing, dash, new powerup and more
GD_Echidna » Devlog
NOTE- Flamethrower and homing rocket default keys have been moved to B and N to make room for the jet dash
If you have been playing an older version, these may need to be manually rebound
-Added custom skill levels, the hardest of which will deliver a difficulty level closer to vanilla
-Added brightmaps made by Big Stronk, absolute legend
-Added dash attack, bind to V and hold direction keys to swooce thataway
-Added a new BFG tier weapon tied to a powerup (grab the cyber wing while it's blue)
-Added a drop kick, hit zoom while holding jump
-Fixed a bug with the shield, will now deflect projectiles while walking forward
Files
GD_Echidna_v4.pk3 23 MB
Jan 12, 2024
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GD_Echidna
An oldschool Doom weaponset, designed for use with slaughterwads
More posts
- Update to version 5- Auger;Zenith compatibility + extraMar 07, 2024
- Update to version 3- Co-op fix + extra tweaksDec 29, 2023
- Update to version 2- Player sprites + New weaponDec 28, 2023
Comments
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Noticed in this update that the light amp goggles are now replaced with the Level 2 Chassis, but green (in pickup sprite only). Just wondering, is this intentional?
It is, I added an automatic night vis thingy that triggers when you're in a dark enough area, which rendered the light amp obsolete. The green level 2 armor is indeed functionally the same as blue, but it has a 100% chance to spawn a cigar to make it worthwhile to seek out lol
Oh that definitely makes it worthwhile. Thanks! 👍