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(+1)

Just found a teensy visual bug when played with mods that add inventory items. The icons for items cover the red and blue meters while using the fists and sword (and partially obscure them with the BFG). When using any other weapon, they don't cover the meters at all. Other than that, this weapon set friggin' ROCKS, and I can't believe I didn't touch this sooner.




"Teensy visual bug" is a very generous way to put it lmao that's a pretty heinous oversight on my part, thanks for bringing it to my attention! Will get that dealt with soon.

I love your art style so sad you only make female leads its kind of breaks immersion for me i wish you could make versions of the mods without any sound at least i could pretend they are male protagonists ..

is it hard to remove the sounds myself? 

Well there's plenty of mods out there with male protags, buuuuuuuut if you wanted to perhaps play Echidna as a big hunky robot dude with dubious morals (which thinking about it sounds even better than the original lol)
I'd suggest grabbing SLADE3, opening the thing up, finding all the player sounds and replacing em with like, SFV Akuma sounds (you can get em on the Sounds Resource) and then replacing the mugshot with one of your choosing (couple custom frames in there, shouldn't be too hard to rename extras of your own)
In Pvt Stone's case I'd suggest the same tactic, but if that all is too much effort for you just deleting the mugshots and player sounds will do the job.

I really liked this power trip.

(+1)

Glad you had fun! Love that thumbnail lol

Just began playing this and I'm liking it!

Its like vanilla arsenal++ with a couple cool extra mechanics. Overall feels balanced even if mildly more powerful than default doomguy, but not as devastating as GD_Echidna from your other mod.

I love how the armor is visible/changes in the portrait of the HUD based on whether I have it or not. Definitely worth playing!

Glad you're enjoying, thank you for the feedback! (also thanks for the earlier comment on GD_Echidna, forgot to reply cuz i'm a goofus)

NP, I'm mainly posting to encourage others to play the mod as I love the style and tone of them because its unique and well done. 💪

For input, all I can say is to add an F1 info screen for the extra mechanics (barrel using, berserk, kick anything), etc. I didn't even use half the mechanics until I looked up the itch page to realize they were there lol.

Funnily enough I haven't even gotten to using the melee and berserk even once because the weapons alone are already so much fun!

Btw, does the kick props addon work with any other weapon set mod too?

(+1)

Oh I should totally add an f1 screen, good call! I added one to Echidna but never thought to do the same here for some reason.
I'm not sure how many other mods the kickable props work with as most of the functionality is in Stone's kick itself (which is why it works with any monster pack) BUT I know for sure the props add-on works with Echidna at least.

(+2)

Skelegant back at it with another BANGER

Hi, can you please make the projectiles (rockets, plasma and bfg shots) auto-aiming? I play with freelook off so this makes the mod unusable as projectiles only go straight ahead.

Well ain't that a heck of a thing, I disabled that while playtesting and I guess forgot to enable it again! I'll get that sorted for you, check back in a couple hours (gonna take the opportunity to make a few other QoL tweaks too lol)

Great stuff, cheers! I really like the weapons and will most likely be using this mod as my main while playing.

I appreciate the kind words! V4's done, autoaim is working now along with some extra iwad compatibility stuff.