Pvt. Stone
A downloadable mod
Pvt. Stone is a brawny, bad-tempered space marine hailing from the dark, dusty plains of Space Britain. The only things bigger than her hatred of Hell's putrid denizens are her lethal guns.
...and her firearms are pretty huge too.
Her weapons range from a space-age planet blaster, to a medieval arming sword. Despite this, her fists remain a viable combat option in any scenario, and hitting fire + altfire together once her adrenaline rises (indicated by the veins on her hand) will unleash her British Heritage Powers!
Load in the optional Kickable Props add-on and Stone will be capable of kicking almost any vanilla doom obstacle into next week.
Check out the in-game readme for more tips.
Functions like reloading can be toggled for a more vanilla playstyle, as can higher tier weapons like the minigun for greater challenge.
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CONTROLS:
Altfire- quick kick (use while moving at full speed to perform a stronger kick)
Altfire plus Fire- activate british mode if charged (indicated by fist idle sprite as well as an audio cue)
Reload- reloads
Zoom- Throw grenade if blue meter is full, throw rock if half full, taunt if empty.
Pvt_Stone.wad should be compatible with most Doom mapsets/monster add-ons, and works especially well with tougher megawads. Be sure to load in your favorite gore mod too, Stone ain't squeamish.
Works with Heretic, Hexen and Chex Quest too!
GAMEPLAY TIPS:
Slot 4, 5 and 7 have alternate weapons, like slot 3. Look for them after finding the SMG and thumper.
Punching regenerates health. Punch 10 times to load up an explosive round for the deagle (indicated by the blue meter)
The deagle and shotgun can be tap-fired (the shotty will deal less close-range damage and be less accurate while doing this)
Grabbing a berserk kit will grant 60 seconds of regeneration and enhanced defense, while Stone's British power grants 15 seconds of pure invulnerability.
Kicking barrels into crowds of zombiemen is funny.
Certain barrels can do more than just explode, if it's not a nukage barrel try hitting use on it.
The shotgun, grenade launcher and SSG's reload can be delayed by firing and immediately switching weapons. This is particularly useful for dealing with archviles.
You definitely shouldn't try loading more than 2 shells into the SSG, totally.
Check the credits file in the .wad for a full rundown on folks involved and music sampled.
MAPSETS USED IN SCREENSHOTS:
Chainworm Kommando: https://www.doomworld.com/forum/topic/91952
Grime: https://www.doomworld.com/forum/topic/134087-grime-5-maps-oozing-urban-decay/
After Doom: https://www.doomworld.com/forum/topic/73475-after-doom-seven-maps/
Status | Released |
Category | Game mod |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | Skelegant |
Tags | Doom, Female Protagonist, First-Person, heretic, Retro, zandronum |
Average session | About an hour |
Install instructions
This mod requires Doom, Doom 2 or a similar iwad, run through either the Zandronum sourceport, available here: https://zandronum.com/download
or GZDoom, available here: https://www.zdoom.org/downloads
NOTE: the mod crashes with GZDoom version 4.11 and onward, until I figure out how to sort that shit out I recommend playing with version 4.10
Development log
- Update to v10.5- Hard mode + hud fix33 days ago
- Update to v10- Hell yeah47 days ago
- Update to version 9- Reload cancelling + sprite polishJun 14, 2024
- Update to version 8.5- Altfire fix + new artMay 07, 2024
- Bugfix + Urban Gear add-onApr 20, 2024
- Update to version 8- Damage overhaul + new hudApr 13, 2024
- Update to version 7.5- Weapon tweaksDec 16, 2023
- Update to version 7 - Nuke weapon + extra tweaksDec 10, 2023
Comments
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Just found a teensy visual bug when played with mods that add inventory items. The icons for items cover the red and blue meters while using the fists and sword (and partially obscure them with the BFG). When using any other weapon, they don't cover the meters at all. Other than that, this weapon set friggin' ROCKS, and I can't believe I didn't touch this sooner.
"Teensy visual bug" is a very generous way to put it lmao that's a pretty heinous oversight on my part, thanks for bringing it to my attention! Will get that dealt with soon.
I love your art style so sad you only make female leads its kind of breaks immersion for me i wish you could make versions of the mods without any sound at least i could pretend they are male protagonists ..
is it hard to remove the sounds myself?
Well there's plenty of mods out there with male protags, buuuuuuuut if you wanted to perhaps play Echidna as a big hunky robot dude with dubious morals (which thinking about it sounds even better than the original lol)
I'd suggest grabbing SLADE3, opening the thing up, finding all the player sounds and replacing em with like, SFV Akuma sounds (you can get em on the Sounds Resource) and then replacing the mugshot with one of your choosing (couple custom frames in there, shouldn't be too hard to rename extras of your own)
In Pvt Stone's case I'd suggest the same tactic, but if that all is too much effort for you just deleting the mugshots and player sounds will do the job.
I really liked this power trip.
Glad you had fun! Love that thumbnail lol
Just began playing this and I'm liking it!
Its like vanilla arsenal++ with a couple cool extra mechanics. Overall feels balanced even if mildly more powerful than default doomguy, but not as devastating as GD_Echidna from your other mod.
I love how the armor is visible/changes in the portrait of the HUD based on whether I have it or not. Definitely worth playing!
NP, I'm mainly posting to encourage others to play the mod as I love the style and tone of them because its unique and well done. 💪
For input, all I can say is to add an F1 info screen for the extra mechanics (barrel using, berserk, kick anything), etc. I didn't even use half the mechanics until I looked up the itch page to realize they were there lol.
Funnily enough I haven't even gotten to using the melee and berserk even once because the weapons alone are already so much fun!
Btw, does the kick props addon work with any other weapon set mod too?
Oh I should totally add an f1 screen, good call! I added one to Echidna but never thought to do the same here for some reason.
I'm not sure how many other mods the kickable props work with as most of the functionality is in Stone's kick itself (which is why it works with any monster pack) BUT I know for sure the props add-on works with Echidna at least.
Skelegant back at it with another BANGER
Hi, can you please make the projectiles (rockets, plasma and bfg shots) auto-aiming? I play with freelook off so this makes the mod unusable as projectiles only go straight ahead.
Well ain't that a heck of a thing, I disabled that while playtesting and I guess forgot to enable it again! I'll get that sorted for you, check back in a couple hours (gonna take the opportunity to make a few other QoL tweaks too lol)
Great stuff, cheers! I really like the weapons and will most likely be using this mod as my main while playing.
I appreciate the kind words! V4's done, autoaim is working now along with some extra iwad compatibility stuff.