Update to v11- hud change, new options, all sorts
Pvt. Stone » Devlog

-Added a shitload of new options/toggles, accessed from the Stone options menu.
-Changed Stone's body/armor display graphics, improved proportions and added extra damage indication.
-Added new guns/powerups: Wistgame, Gutborer (functions like Turok's cerebral bore), Arm Cannon (found in the space britain stage)
-Tweaked the damage output of some weapons.
-Added solar damage (can be toggled on or off)
-Added kickback to select weapons (can be toggled on or off, can also be used to rocket jump)
-Added TVR_extra.wad, a bunch of texture/sprite touch-ups for use with TVR.wad.
-Probably added more stuff too I forget
Files
PVT_STONE_V11.wad 37 MB
34 days ago
TVR_extra.wad 2.1 MB
34 days ago
Get Pvt. Stone
Pvt. Stone
A heavy duty Doom weaponset
More posts
- Update to v11.5- spin 2 win13 days ago
- Update to v10.5- Hard mode + hud fixNov 11, 2024
- Update to v10- Hell yeahOct 28, 2024
- Update to version 9- Reload cancelling + sprite polishJun 14, 2024
- Update to version 8.5- Altfire fix + new artMay 07, 2024
- Bugfix + Urban Gear add-onApr 20, 2024
- Update to version 8- Damage overhaul + new hudApr 13, 2024
- Update to version 7.5- Weapon tweaksDec 16, 2023
- Update to version 7 - Nuke weapon + extra tweaksDec 10, 2023
Comments
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Awesome! But what is the purpose of the Wristgame, exactly? I keep hitting the Fire button, but nothing seems to be happening and if I stop, I end up losing armour points.
You gotta punch the demon when he's right up near you, if he gets you you lose 2 armor points. Hit him and get 1 armor point, hit him 10 times in a row and get bonus points. Its other use is as a grenade, just toss it using the grenade/rock button
Ah, gotcha! Thank you.
Just so you know, though, I like to play Doom with the Intelligent Supplies minimod to avoid ammo and health waste. It works great with most gameplay mods, including your previous ones, but since Private Stone makes heavy use of CustomInventory items, it creates some compatibility issues - notably in regard to armours, which retain their vanilla behaviour, and weapons, which can no longer be automatically picked up when IS's "Intelligent Behavior" is turned on and as such I have to manually pick them up TNO-style using the mod's override key. I brought this up to Zhs, the author of the Intelligent Supplies minimod, but he told me that he cannot do anything on his end and the only way to address the compatibility issues would involve totally rewriting your code.
Just so we are clear, I am not asking you to do that at all.
Using my limited modding skills, I have already figured out some sort of workaround for everything (i.e. I made it so ShotgunGuys and ChaingunGuys drop ammo rather than their weapons) but the armours; I just have to avoid picking up an armor bonus first, because otherwise the armour replacements will simply disappear when picked up.
I just wanted to bring this up to your attention in case this is something you might want to take into consideration in your future projects.
Take care and thanks for the kickass mods!
Ah damn, I don't think I'll be able to do diddly dick about that unfortunately. Intelligent supplies sounds like a really useful mod though.
It is! It even treats the count items you touch as "discovered" if you are already at max health/armour so you can still get 100% Items without picking them up. At this point, I wish such QoL feature could find its way into commercial games - and not just first-person shooters.